We acquired a company “Alien Flow” with a small but experienced team in mobile to complement our team (that had browser games experience) and to work on the game.XCOM is one of my all time favorite games and was a big inspiration for Tactical Heroes the same way Civilization was and is an inspiration for.It came from our love of Turn Based Tactical games and our perception of a gap in the mobile games market and we did what felt like a lot of right moves. Tactical Heroes was also on paper the type of game that should have made it. The game that we launched on October 16 of 2014, simply never reached the necessary size and community engagement to thrive.īeing the first mobile game we got to launch (we cancelled 3 games that we never launched before it) after our initial success with we had high hopes for Tactical Heroes. Tactical Heroes is dead, may it rest in peace.Īlthough painful, it was an easy decision.
Last week, we decided to pull down our first mobile game Tactical Heroes from the Apple App Store.